Sat Feb 06, 2010

GUI's Lack Memory

GUI's have no memory. GUIs don't have the ability to retain the sequence of what you just did with them. When you click, and drop, and click, and drop, and type, and bring up, and close etc, there is no memory in the system of what you just did. How on earth can you figure out the long and convoluted series of actions you took with the GUI so six months down the road you can do it again? Then lets say you have to grind through a dozen of these complex sequences a week. How can you possibly remember all of them? Or even a few of them. GUI's are not easy. They are a pain in the brain. At least they are for me because I have a weak memory. Are computers really only for those people with great memories. come on!
--
GUI's could have traces so that you can repeat or at least re-read what you've done? You could go tho the trace page ad see what you have done and even copy it out and paste it into a user manual. We can do this.
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Posted by: Jon Grover | Feb 06, 10 | 6:37 pm

Sat Jan 30, 2010

GUI's hide the functions you need to use, in remote places

I have for years had trouble with GUI's. For those who don't know, a GUI is a graphic user interface and is what you nearly always see these days when you open a program. I have trouble with them. I have scoured the net looking for others with my particular difficulty and have found little comment and nothing organized. So I have decided it is time for someone to speak up. This is the first in what will hopefully be a series of articles on the trouble with GUI's. Mostly it will be rants about the difficulties. If I am successful, it will also include a few solutions to the problems I describe.

The things you need to know about are hidden behind GUI's and you have to go through one two three or more buttons, menus drop-downs etc to find them, if you can find them. When you look at a GUI all that is there at the start is a few buttons, links and menus in a grey (or sometimes colorful) screen. Grey does not convey much neither does color. So where do you look for the function you need. Well you have to start going through each menu, drop-down, button and link to find it. You are likely not to recognize it when you do. It often won't have the name you expect it to have. And it may be some obscure little check box off in the corner of some obscure screen, many levels deep in your search, by which time if you actually reach that screen you may be so tired of looking at screens or just tired in general that you don't have the mental energy left over to notice it as it goes by. The number of places to look for something often makes this a gargantuan task, and then once you've found it you have to go through the same process again for the next thing. Think of having to search a disordered library without an index for a single book by having to read the title page inside every book until you come to the right one. Then consider that there may be a closet that you don't know exists with even more books. This is what I face every day when I use GUI's.
--
GUI's could have indexes. Web sites often do, or they use Google. We who build GUI's can do this too.
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Posted by: Jon Grover | Jan 30, 10 | 7:36 pm

Sat Jan 23, 2010

Diagrams of World History 1765 BC to 2049 AD

I apologize for not writing for a while. My life has been a bit overwhelming the last couple months. I hope to start writing on a more regular basis now.


Here is a diagram of history from 1765 BC to 1935 AD. Each character is 14 years. During declines, maybe you get a revolution possibility once the previous has finally died out. The down stroke is unstoppable until forced to reverse by a decision point 2 levels up, this also drags lower level down strokes up.

================================================================================ADVANCE ===========================>|<================== DECLINE ================>|<========= AMBIGUOUS =========>|<================================ ADVANCE ================================>
  |                                                               |                               |               |167                            |                                                               |                               |               |       |
  |<------------------------ heroic age ------------------------->|<------ philosophic age ------>|<- Roman age ->|<------- canonic age --------->|<------------------------- dark age -------------------------->|<- enlightenment/renaissance ->|<-federal age->||
  |                                                               |                               |               |                               |                                                               |                               |               |       |
1765    1653    1541    1428    1316    1204    1092     980     868     756     643 BC  531     419 363 307 251 195 139 83  27 30.5  87 143 199 255 311 367 423 479 535 591 647 703 759 816 873 928 984 1040   1152    1264    1376    1488    1601    1713 69 1825 81 1937    2049
  |               |               |               |               |       |       |       |       |       |       |   |   |       |       |       |   |   |   |   |               |               |               |               |               |       |       |   |   |
  #..__                           |                             _.#._             +              _#_      |       #   |   |       +              _#_      |       +               |                             _.#._             |              _#_      |       #   |   #
  |    ''--..__   Egypt           |             Mesopotamia _.-'  |  '-._         |     Greece _- | -_    |  Rome/|\  |   |       |    Germany _- | -_    |       |               |                  Arabia _.-'  |  '-._         |       Spain_- | -_    Britain/|   USA/|
  |            ''--..__           |                     _.-'      |      '-._     |          _-   |   -_  |     / | \ |   |       |          _-   |   -_  |       |               |                     _.-'      |      '-._     |          _-   |   -_  |     / |   |  /|
  |                    ''--..__   |                 _.-'          |          '-._ |        _-     |     -_|    /  |  \|   |       |        _-     |     -_|       |               |                 _.-'          |          '-._ |        _-     |     -_|    /  |   | / |
  |                            ''-+..__         _.-' David        +              '+._    _-       |       +_  /   |   +   |       +      _-       |       +_      +               |             _.-'              |              '+._    _-       |       +_  /   |   | / |
  |                               |    ''--._.-'                  |               |  '-_-         |       | -/    |   |\  |       |    _-         |       | -_    |               |         _.-'                  |               |  '-_-         |       | -/    |   |/  |
  |                               |     _.-'   ''--..__           |               |  _-  '-._     |       | / -_  |   | \ |     Jesus_-           |       |   -_  |               |     _.-'                      |               |  _-  '-._     |       | / -_  |   |/  |
  |                               | _.-'               ''--..__   |               |_-        '-._ |       |/    -_|   |  \|       |_-             |       |     -_|               | _.-'                          |               |_-        '-._ |       |/    -_|   |   |
  |                             _.+'                           ''-+..__          _+              '+._     +       +_  |   +      _+             _.+._     |       +_            _.+'                              |              _+              '+._     +       +_  |   |
  |                         _.-'  |                               |    ''--..___- |               |  '+._/|       | -_|   |\   _- |         _.-'  |  '-._ |       | -_      _.-'  |                               |            _- |               |  '-._/|       | -/|   |
  |                     _.-'      |                               |          _-''-+..__           |     /'+._     |   -_  | \_-   |     _.-'      |      '|._     |   -__.-'      |                               |          _-   |               |     /'|._     |  /|_  |
  |          Moses  _.-'          |                               |        _-     |    ''--..__   |    /  |  '-._ |167| -_|_-\    | _.-'          |       |  '-._ | _.-'-_        |                               |        _-     |               |    /  |  '-._ | / | -_|
  |             _.?'_             |   <- decision points (?) ->   +      _?_ =====+===============+=> ? ==+=====>'+ ? ==> #   \ _.+'              +   ? ==+=====>'#'      -_      |                               |      _?_ =====+===============+=> ? ==+=====>'+ ? |   +
  |         _.-'     '-._         |                               |    _-   -_    |               |  / \ -|..__   |/ \|._ | _.-\  |               |  / \  |       |         -_    |                               |    _-   -_    |               |  / \  |       |/ \|   |
  |     _.-'             '-._     |                               |  _-       -_  |               | /   \ |    ''-+/ \|  '-'    \ |               | /   \ |       |           -_  |                               |  _-       -_  |               | /   \ |       |/ \|   |
  | _.-'                     '-._ |                               |_-           -_|               |/     \|       |   |   |      \|               |/     \|       |             -_|                               |_-           -_|               |/     \|       |   |   |
--+-------------------------------+-------------------------------+---------------+---------------#-------+-------#---+---+-------+-------+-------#---+---+---+---+---------------+-------------------------------+---------------+---------------+-------+-------+---+---+-------+
  |                               |  '-._                      _- |               | -_           /|       |\     /|   |\  |       |\             /|       |\      |               | -_                         _- |               | -_           /|       |\     /|   |\  |
  |                               |      '-._                _-   |               |   -_        / |       | \    /|   |\  |       | \           / |       | \     |               |   -_                     _-   |               |   -_        / |       | \    /|   |\  |
  |                               |          '-._          _-     |               |     -_     /  |       |  \  / |   | \ |       |  \         /  |       |  \    |               |     -_                 _-     |               |     -_     /  |       |  \  / |   | \ |
  |                               |              '-._    _-       |               |       -_  /   |       |   \ / |   | \ |       |   \       /   |       |   \   |               |       -_             _-       |               |       -_  /   |       |   \ / |   | \ |
  |                               |                  '-._         |               |         -/    |       |    /  |   |  \|       |    \     /    |       |    \  |               |         -_         _-         |               |         -/    |       |    /  |   |  \|
  |                               |                  _-  '-._     |               |         / -_  |       |    /\ |   |  \|       |     \   /     |       |     \ |               |           -_     _-           |               |         / -_  |       |    /\ |   |  \|
  |                               |                _-        '-._ |               |        /    -_|       |   /  \|   |   |       |      \ /      |       |      \|               |             -_ _-             |               |        /    -_|       |    / \|   |   |
  |                               |               R              'X               |       R       X       |   R   X   |   X       |       R       |       |       X               |               R               |               |       R       X       |   R   X   |   X
  |               |               |               |               |       |       |       |       |       |       |   |   |       |       |       |   |   |   |   |               |               |               |               |               |       |   !   |   |   |
1765    1653    1541    1428    1316    1204    1092     980 924 868 812 756 699 643 587 531 475 419 363 307 251 195 139 83  27 30.5  87 143 199 255 311 367 423 479 535 591 647 703 759 816 873 928 984 1040   1152    1264    1376    1488    1601    1713 69 1825 81 1937    2049



And here is a diagram of history from 1881 to 2042. The future is of course merely a continuation of trends and not a certainty. Each character is 21 months.

============================================= ADVANCE ==============================================
industrial age ------------------>|<----- holocaust age --------->||<- j ->||
                                  |                               |               |       |   |
1881            1909            1937    1951    1965    1979    1993 00 2007 14 2021 28 2035 42 2049
  |               |               |       |       |       |       |   |   |   |   | | | | |   |   |
  |                             _.#._             +              _#_      +       #   |   |
  |                         _.-'  |  '-._         |            _- | -_    |      /|   |   |
  |                     _.-'      |      '-._     |          _-   |   -_  |     / |   |   |
  |                 _.-'          |          '-._ |        _-     |     -_|    /  |   |   |
  |             _.-'              |              '+._    _-       |       +_  /   |   |   |
  |         _.-'                  |               |  '-_-         |       | -/    |   |   |
  |     _.-'                      |               |  _-  '-._     |       | / -_  |   |   |
  | _.-'                          |               |_-        '-._ |       |/    -_|   |   |
_.+'                              |              _+              '+._     +       +_  |   +     _.+
  |                               |            _- |               |  '-._/|       | -_|   | _.-'
  |                               |          _-   |               |     /'|._     |   | _.-'
  |                               |        _-     |               |    /  |  '-._ | _.-'-_|
  |                               |      _?_ =====+=============> |   ? ==+=====>'#'_ |   +_
  |                               |    _-   -_    |               |  / \  |       |  '-._ | -_
  |                               |  _-       -_  |               | /   \ |       |   |  '-._ -_
  |                               |_-           -_|               |/     \|       |   |   |  '-._
--+---------------+---------------#-------+-------+-------+-------#---+---+---+---#-+-+-+-#+++#+##+
  |                            _- |               | -_           /|       |\      |   |   |
  |                          _-   |               |   -_        / |       | \     |   |   |
  |                        _-     |               |     -_     /  |       |  \    |   |   |
  |                      _-       |               |       -_  /   |       +   \   |   |   |
  |                    _-         |               |         -/    |       |    \  |   |   |
  |                  _-           |               |         / -_  |       |     \ |   |   |
  |                _-             |               |        /    -_|       |      \|   |   |
  |               !               |               |       !       X       +   !   X   |   |
  |               |               |       |       |       |       |   |   |   |   | | | | |   |   |
1881            1909            1937    1951    1965    1979    1993 00 2007 14 2021 28 2035 42 2049


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Posted by: Jon Grover | Jan 23, 10 | 6:27 pm

Sat Aug 01, 2009

What is an Endeme Set?

An endeme set is a list of characteristics which when combined or ordered, result in an emergent property. An endeme is a particular ordering of these characteristics therefore having a particular emergent property. Endemes and endeme sets are often coded with a different letter for each characteristic. Endemes and endeme sets occupy a conceptual space between bit-wise enumerations which unlike endeme sets may not be ordered, and words which unlike endemes may use the same letter more than once. In other words an endeme is a permutation of letters in a particular coded endeme set context which results in an emergent property. Endeme sets can be described in a particular format which shows both which letter applies to each characteristic and which other letters might have been used. Here is an example:

A fantasy humanoid species endeme set


ABCDEFGHIJKLMNOPQRSTUV|   characteristic	opposite	description
----------------------+
A]         -M-        |A. Aquatic		vs mountains	how much lives in or under water
[B]C-                 |B. Brave/courageous	vs cautious	how much does not hide
 [C]  -H-             |C. Centauroid		vs humanoid	number of appendages
A-[D]            -S-U-|D. Delving/underground	vs aerial	enclosedness of environment
   [E]          -RS-  |E. Equestrian/steeds	vs walking	prevalence of riding
  -E[F]         -R-   |F. Freedom		vs enslavable	desire for freedom
-B--E[G]              |G. Good			vs evil		level/amount of goodness
    -F[H]             |H. Hostile		vs friendly	initial/long term reactions
       [I]       -S-  |I. Intelligent/smart	vs not smart	level of intelligence
        [J]-MN-       |J. Jungle/natural	vs material	preference for things of nature
         [K]  -P-     |K. Killing		vs peaceful	tendency/effectiveness at killing
          [L]    -S-  |L. Large			vs small	size of species members
A-         [M]        |M. Magical		vs antimagic	amount of use of magic
-B-         [N]       |N. Noble			vs base		refinement vs earthiness
-B-       -LN[O]      |O. Ocean-going/boats	vs land based	how much do they use boats
          -M- [P]     |P. Patrilineal		vs matrilineal	how much male or female oriented
 -C-           [Q]    |Q. Quick tempered	vs cool/reserve	quickness or reactins to emotion
     -G-        [R]ST-|R. Robust/short/wide	vs gracile/tall	robustness of features
                 [S]  |S. Social		vs solitary	how much they live in groups
            -N- -S[T] |T. Traveling/nomadic	vs sedentary	how much they will travel
A-C-               [U]|U. Urban/cities		vs agrarian	preference for built up areas
 -C-  -H-           [V|V. Vegetarian/herbivour	vs carnivourous	vegetable/meat balance
----------------------+
ABCDEFGHIJKLMNOPQRSTUV|
Endemes are coded little endian, so the characteristics on the left are strongest (and when they have opposites on the right their opposites are strongest). Here are some particular endemes for some particular species:

Fantasy humanoid species endemes

fairie
MVF.TJQE.IGBONSUA-CHPR-KDL
elf
FNI.SJVM.GBEKPOLD-CUAT-HQR
dwarf
DRB.KSFU.QGIPHNLT-CVMA-OJE
hobbit
DSP.GIJB.FVRETNUQ-COHK-LMA
human
SOK.TBLI.EUPAFRGQ-CVNH-JMD
ogre
KLQ.HJRB.DFPMUTSA-CIGO-ENV
centaur
LCT.BFIQ.RJKSPVGH-NMOU-AED
mermaid
AJF.MQTG.IBNSLEKU-DHRV-OPC
The punctuation accentuates which characteristics are high, above average, average, below average, and low. It also helps when an endeme is also only partially filled. Often the top three characteristics are the most important and 'define' the endeme, so they need to be ordered with especial care.

Endeme sets allow for controllable ambiguity and randomness. For example, a random endeme can create a new species as an emergent property:

FAM.TEIC.TPHRVBJQ-GONK-LDS new species

This new species loves freedom, lives in the water, is magical, travels, rides things, is intelligent and has 6 limbs. It is also very small, lives in coral, alone, is somewhat malicious, despises boats and is nonetheless fairly peaceful.

Interpreting this I have decided that it has the tail of a lobster and a couple pairs of its legs, and the arms of a human. It is about the size of a very large lobster, and has the tendency to attack shipping. It rides sharks, rays and large fish, caries a small trident and can adhere itself to the hull of a ship and transform things within its cargo from outside the hull. It can also zap things. It has gills and antennae. It lives in warm seas inside coral mansions or in harbors.

It sometimes takes years to develop a good endeme set. It has to be both compact in its length and perfect in its application and excellent in its ability to combine its elements. By perfect, I mean its combinations cover what it needs to cover and its combinations do not generate bunches of 'invalid' results.


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Posted by: Jon Grover | Aug 01, 09 | 1:06 pm

Wed Jul 29, 2009

Separate the Information Desired from the Information Storage Format

Separate what is desired information from the format. Right now what information is desired is embedded in the data format. [0] comments (148 views) |  | [0] Trackbacks

Posted by: Jon Grover | Jul 29, 09 | 6:24 pm

Wed Jun 03, 2009

'Natural' artificial intelligence

What if artificial intelligence was a natural outgrowth of the work we do all the time? what would happen would be that UI's would be programmed looser and looser over the years, slowly able to handle more and more variable input. It would be the natural way we organize software. Instead of making software tighter and tighter with validation rules and strong typing, the typing and validation would become more relaxed, there would be fewer and fewer types, or maybe as many types but they (types) would become more and more
complex and powerful.

It would start with parsers to handle numbers and dates in different formats, simple commands in many guises. For example, programs would allow 'bye', 'logout', 'quit', 'log out' and other forms of the program closing command. It would continue with richly embedded characterizations of words so that different programmers would add characterizations and use the ones they needed. Ways would be discovered to merge things rather than having them precisely separate.

Major projects would get going to use this foundation of variability tolerance to give programs an idea of what was going on, then after a while there would be projects focusing on various computer cognition design models. Various different models of cognition would be tried and the few that really worked well would be expanded on. People would expect some level of actual intelligence from programs. It wouldn't be human intelligence, it would be very much stronger in some areas and very much weaker in others. Artificial intelligence would be a day to day thing.

So why has this not happened? Well, for one thing, we as programmers want everything nailed down very tight, with specific objects, validation rules, and strong typing. second, we don't have a standardized way of merging concepts. For another most software is proprietary so the base of intelligence artifacts that would have been built up over the years is prevent. Another problem is no standardized way to combine intelligence artifacts.

The endeme data structure would solve some of these problems. It allows both definition of meanings and matchability between meanings. An endeme is a partcular instance of a combinable orderable list of meanings. For example the list of your three favorite colors in order is an endeme and color and shape are endeme sets. Figuring out how to stack endemes and relate endemes of different endeme sets is something I am still working on, but if thousands of programmers had been working with them for the last 30 years we would have figured it out.

My (half baked) proposal:
  1. 1. start using endemes,
  2. 2. companies allow combinable intelligence artifacts to be published,
  3. 3. Start big bases of word characterizations using endemes.
  4. 4. Figure out how to match, stack, translate and combine them
  5. 5. Companies allow and programmers use highly complex validators in UI's to process user input text.
  6. 6. Come up with more combinable artifacts besides just endemes.
  7. 7. Do some sort of artifical creativity wherever possible, even if it's just variable colors on a UI background
  8. 8. combine the sciences of fuzzy logic, probability, and endemes


Endemes are good for AI analysis and they are good for AC Artificial creativity.


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Posted by: Jon Grover | Jun 03, 09 | 12:35 pm

Sat May 09, 2009

Peak Years of Various Personal Technologies

Here are the peak years of various personal technologies according to my history theory:

5352 BC - peak of personal *farms?
2661 BC - peak of personal spears?
 703 AD - peak of personal houses?
1377 AD - peak of personal books?
1713 AD - peak of personal *sailboats?
1881 AD - peak of personal guns
1965 AD - peak of personal cars
2007 AD - peak of personal computers
2028 AD - peak of personal *phones?
2038 AD - peak of personal AI's?
2043 AD - peak of personal nanobots?
Each of these peaks is in the exact center of various advancement ages.

The ages are: barbarian age, civilization age, dark age, enlightening ages, federal ages, generator ages, holocaust age, internet age, one world age, microbotic age, sleepless age respectively.


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Posted by: Jon Grover | May 09, 09 | 3:48 pm

Mon Mar 30, 2009

Name Your Top 9 Dragon Characteristics Poll

Come visit my new poll at Dragon Characteristics at PollDaddy.com. This fits into artificial creativity how? Once I have a list of characteristics I can create random dragons from them. And this could be used for more serious polls. as I think of them. Thanks.

If you liked this, I have added a survey of Elf Characteristics at Zoomerang.

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Posted by: Jon Grover | Mar 30, 09 | 5:56 pm

Wed Mar 18, 2009

Endemes are a Human to Computer Language

One thing artificial creativity needs is a good human to computer language.

Endemes are a vehicle for computers and humans to communicate. They are a potential mutual language for humans and computers. Of course, all computer languages and applications are mututal languages for humans and computers to communicate, but there is something special about endemes. They allow easier communication for both parties. Computers find applications too rigid to say very much or to have much control over. Humans find computer languages too technical and too primitive to be able to say much in them. A lot can be said with endemes, and computers find them simple enough to understand.

Now I need to figure out how to make endemes work with each other, so that humans can say more than a single word with them.

I am a programmer because I want to be able to talk to my computer. But it is still a dumb machine. It doesn't have the ability to talk to me back. Maybe if I built a computer brain based on endemes it could talk to me back. It might look a little like the endeme index I've been building, except that instead of the links in the index showing the best matching endemes in the list it would link to other endemes based on 'knowledge'.

But then I would have to build an 'index-like' structure that included more than just one endeme set. Ultimately it would have to manage and create its own endeme sets.

This is all possible but it's going to take some work.

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Posted by: Jon Grover | Mar 18, 09 | 12:23 pm

Sat Feb 28, 2009

Brief History of the last 287 thousand years

Here is a brief timeline of the last 287 thousand years focused on spiritual events.

years     vectors  spiritual hist.  inventions and revolutions               level
_________ ________ ________________ ________________________________________ ___


 287-230K       v4 Adam & Eve?      language revolution 'I'
========= ======== ================ ======================================== N21
 230-201K v1                        penultimate ice age...
 201-172K   v2
 172-144K     v3
 144-115K       v4 Adam & Eve?      team revolution
--------- -------- ---------------- ---------------------------------------- O22
 115-100K v1              
  100-86K   v2
86-72K BC     v3
72-57K BC       v4 Adam & Eve?      technology revolution, Toba
--------- -------- ---------------- ---------------------------------------- M23
57-50K BC v1             
50-43K BC   v2
43-36K BC     v3
36-29K BC       v4 Adam & Eve?      genetic integration revolution
--------- -------- ---------------- ---------------------------------------- L24
29-25K BC v1                        genocide invented
25-22K BC   v2             
22-18K BC     v3          
18-14K BC       v4 Noah             full human & language(am) revs, Med. floods?
========= ======== ================ ======================================== N25
14-13K BC v1       Tower of Babel?
13-11K BC   v2              
 11-9K BC     v3            
8900-7148       v4                  tribal, travel/trade net, society revolution
--------- -------- ---------------- ---------------------------------------- O26
7148-6251 v1       Japheth dominant...
6251-5353   v2              
5353-4456     v3           
4456-3559       v4                  urban and nationhood revolutions
--------- -------- ---------------- ---------------------------------------- M27
3559-3111 v1       Ham dominant...  material production invented
3111-2662   v2                      Egypt United
2662-2213     v3                    Great Pyramid
2213-1765       v4 Abraham          time's arrow and surplus revolutions
--------- -------- ---------------- ---------------------------------------- L28
1765-1541 v1       Shem dominant... invasion and alphabet invented
1541-1316   v2     Exodus, Moses    Joshua, Alphabet, Hammurabi?, Thera erupts
1316-1092     v3   Israel sins      Hammurabi?
 1092-868       v4 David, Solomon   Troy falls?, prophesy, scripture revolutions
========= ======== ================ ======================================== N29
  868-756 v1       Divided kingdom
  756-643   v2     Israel deported  Rome founded, Fall of Egypt & Israel
  643-531     v3   Babylonian captivity, Thales, Buddha, Fall of Judah
  531-419       v4                  Socrates, Confucious, empire&philosophy revs
--------- -------- ---------------- ---------------------------------------- O30
  419-363 v1                        Plato
  363-307   v2                      Aristotle, Alexander the Great
  307-251     v3                    Pyrrhic Wars
  251-195       v4                  Punic Wars, Siege of Syracuse, no revolution
========= ======== ================ ======================================== N29
195-83 BC v1                       
  83-30.5   v2     1st Christmas  
 30.5-143     v3   Jesus raised     the church forms, New convenant
  143-255       v4                  The Christian revolution
--------- -------- ---------------- ---------------------------------------- L28
  255-479 v1       Catholic church  First schism, crisis of 3rd century
  479-703   v2     Islam Invades    Fall of Rome, Krakatoa caldera erupts
  703-928     v3                
 928-1152       v4 Great Schism     The zero revolution
========= ======== ================ ======================================== N29
1152-1264 v1                        Invention of Science, universities founded
1264-1376   v2                      Black Death
1376-1488     v3   Reformation      printing press
1488-1601       v4 Jews expelled    Discovery of America, colonial, balance revs
--------- -------- ---------------- ---------------------------------------- O30
1601-1657 v1                        East India Companies, 30 yrs war
1657-1713   v2                      World War 0 (1519-1714)
1713-1769     v3                    Treaty of Utrecht, age of relative peace
1769-1825       v4 First Horseman (Napoleon?), Industry, federal, American revs
--------- -------- ---------------- ---------------------------------------- M31
1825-1853 v1       Academics reject mass production
1853-1881   v2     Academics reject Japanese industrial revolution
1881-1909     v3   Academics reject telephone, automobile
1909-1937       v4 Einstein         WWI, relativity/physics/cosmology revolution
--------- -------- ---------------- ---------------------------------------- L32
1937-1951 v1       Second Horseman (Hitler,Stalin,WWII?), Computers, cold war
1951-1965   v2     Israel returns   computer languages
1965-1979     v3   Israel survives  personal computer
1979-1993       v4                  Iranian, Usenet and Chinese Industrial revs
========= ======== ================ ======================================== N33
1993-2000 v1                        Graphical web browser, intel agents?, info?
2000-2007   v2                      911
2007-2014     v3   Third Horseman (Financial collapse?)
2014-2021       v4                  Global system, ocean, agents, moon/space rev
--------- -------- ---------------- ---------------------------------------- O34
2021-2025 v1               
2025-2028   v2        
2028-2032     v3        
2032-2035       v4 Fourth Horseman? 
--------- -------- ---------------- ---------------------------------------- M35
2035-2039 v1v2                    
2039-2042     v3v4               
--------- -------- ---------------- ---------------------------------------- L36
2042-2046 v1v2v3v4                   
--------- -------- ---------------- ------------------------------------ N37-L44
2046-2049          Tribulation & Apocalypse
--------- -------- ---------------- --------------------------------------- N45?
2049      v1       Millenial Kingdom
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Posted by: Jon Grover | Feb 28, 09 | 2:40 pm

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